Event

Events are special game modes and features that are available for a limited time. There are plenty of incentives to play them as they offer event exclusive episode plates, upgrading materials, and titles that cannot be obtained in regular game play. There are many types of events and their names are derived from similar events in other mobile rhythm games since Uta Macross has yet to give any sort of categorization to any events with the exception of the Miss Macross Contests.

= Current Event = For information on previous events, click here.

I Kept Ya Waiting! Fire Bomber Has Appeared!
=Event Types=

Miss Macross Contests
Play the featured song in the event tab within a 2 day period and compete to have the highest score ranking for that song. The rules for Miss Macross Events are straightforward.
 * Players may play the event song as many times as they like during the event. Event songs will still consume energy as it normally would.
 * Only the run with the highest score will be taken into account for the ranking.
 * The contest period will always start and end at 15:00 JST of the opening and closing day.
 * If a Live is started right before the end of the event period and is cleared after the event ends, the score may still be accepted so long as it within one hour after the event ends.
 * In the case where multiple players are tied with the same score, the ties will be settled based on who earned the score first, second, and so on.
 * Players will be able to access their badge/title after receiving the it from the present box.
 * Distribution of ranking presents and the final ranking announcement will occur a few hours after the event ends.

The titles that can be earned based on the score ranking are shown below. Since the Miss Macross Contest is a reoccurring event, it is possible to earn the same title multiple times. +(#) will be displayed next to the title will show that how many times the player has received the title.

Ticket Events
Players must acquire special event tickets to play the event song and gain event points during the duration of the event. Players will be rewarded with materials and event specific prizes

How The Event Works

 * 3 Tickets will be given daily by accessing the event page.
 * Playing any non-event live performance can grant players event tickets.
 * This means daily event songs do not give tickets.
 * Event tickets can be used to play event-specific songs to gain event points
 * Event point gain is based on special event loot acquired during event live performances.

Tips and Pointers

 * It is easy to become overwhelmed with tickets at lower levels. Make sure the amount of tickets held can be used up at a realistic rate.
 * Players should forego energy efficiency if this becomes a problem since accumulating event points should take the highest priority.
 * Because event point gain is based on the number of items that are picked up, players should play the highest difficulty song they can consistently activate Super Diva mode with.
 * Score does affect event points gained due to the item drop multiplier on regular drops, but high scores much higher than the SS rank threshold will not yield extra benefits.
 * However, activating super diva mode in a harder difficulty with a lower score rank should still net more event points than an SS rank performance with super diva mode on a slightly lower difficulty.
 * Similarly, activating super diva mode in an easier difficulty song should net more event points than an SS rank performance with diva mode on a slightly higher difficulty.
 * This is due to the increased number of items dropped in harder difficulties in general.
 * Attributes that increase the drop rate of item notes DO affect the event points gained from playing event songs

Mission Events
Mission events gives players a random song from the event song pool and a random challenge to complete with the selected song. Players must complete the missions in an All or Nothing gamble and acquire event points for materials and event specific prizes.

How The Event Works

 * 1) Choose a difficulty and press START. Players may change their difficulty selection with the button next to the START button.
 * 2) Players will see 3 missions each with different event point value rewards based on difficulty.
 * 3) The game will then shuffle them all and the player will randomly pick one of the 3 missions.
 * 4) Players will then be assigned the song to complete the mission with.
 * 5) If the outcome of the song and/or mission is unsatisfactory or too hard in terms of difficulty, a small fee of 300 UC can be paid to completely reset the selection process.

Tips and Pointers

 * More event points are gained with harder difficulty songs and missions.
 * However, Hard mode is the best difficulty to play in terms of event points per energy used.
 * Should the player fail the mission, they will still receive drops and EXP as normal, but no event points will be gained at all!
 * The same mission will also appear again upon another attempt to do an event song.
 * Players should consider resetting the selection if it is too difficult.
 * Don't be afraid to abuse the reset feature.
 * 300 UC is a laughable amount of money that can easily be regained from song rewards.
 * You will never see the same missions twice in a row. This makes it easy to roll for a specific mission.
 * Players can initiate the mission selection process even if they do not have enough energy to play.
 * This is useful for quickly getting back to playing the event after taking a break or waiting on energy recovery.

Daily Events
Daily songs are songs that are reoccurring and refresh every day at midnight JST. While they feature the same songs as regular lives, their rewards are completely different and are completely focused on gathering specific target material. These materials are used for leveling up episode plates. However, these songs can only be played 3 times each day regardless of difficulty. Songs will change at the end of each month so be sure to earn all the score, combo, and clear achievement rewards before then!