Super Galactic All-out LIVE Events

Super Galactic All-out LIVE Events are a cooperative "raid" type of event where players must engage and slay enemies that appear by playing songs. Unlike the other event formats, players are exposed to one another as the must work together to defeat epic enemies from the Macross universe.

=How The Event Works= Super Galactic All-out LIVE events can be broken down into 3 phases: the lobby formation phase, the live phase, and the conclusion phase.

Lobby Formation
Prior to starting the event, players are given 3 choices. Players are presented 2 choices are between different characters from the Macross series the event is centered around. There is also a 3rd choice which is a blue button at the top right of the character selection that give an alternative option to join other players known by the player as friends or decorture mode fans. Players will be working together with others from the same lobby during the entirety of the event. Once a player makes a choice on which lobby to join they cannot leave from their assigned lobbies so players should be very careful on which lobby to join. Once players are in a lobby and the live phase has not started yet, players may interact with their lobby mates and prepare for the event once it officially starts. Players may still join a lobby once the event goes live, but they will miss out on some bonus resources to use during the event.

Automated lobbies
The easiest way to join a lobby is by simply choosing one of the characters. The player will then be placed into a lobby with other players who have chosen the same character.

Joining known lobbies
Players can join existing lobbies that contain a friend or a player that is marked as a fan by the player. For large player groups who want to work together or any player who is extremely disadvantaged due to time zone differences from Japan, this is the recommended method to joining a lobby. However, at least one player must commit to creating/joining a lobby themselves and serve as a beacon for other players to join with.

Live Phase
During the live phase players will use their fold radars to detect enemies. Players must play songs and deal make enough of an impact to make the enemy withdraw. The HP values of enemies that spawn will be based on whether the enemy is a regular or Bird Human and the player's Uta Grade. Higher Uta Grades will result with stronger enemies, but players will also be given more rewards. Players will defeat the enemies they have detected, but they will also receive notifications from other players to assist with their enemies as well. Players must also be quick because enemies will also withdraw after a certain amount of time has passed. Once the player(s) have routed the enemy, all the players involved will receive rewards. This will continue until the event ends.

Enemies
Enemies come in two forms: regular event enemies and rare Bird Humans. Players will have 6 hours to take down regular enemies. However, Bird Humans will only remain detected for 1 hour and have much more HP than regular event enemies, which means players must swiftly take them down. Bird Humans are more likely to drop gears for upgrading Valkyries and exclusively drop Super Galactic medals, so players should take the opportunity to attack any Bird Human that they come upon.

Conclusion Phase
Once live phase is over, the event will come to a close as ranks will have been determined and the final event prizes are distributed. However, the lobby the player joined will still exist for a short duration. Players can use this opportunity to thank their lobby mates, make more friends/fans, and even network to make plans for the next All-out LIVE.

=Event Tips=

=In-depth Event Info=

Enemy Ranks
Enemy ranks are determined by the Uta Grade of the player that detects them. The following enemies ranks can be spawned at the following Uta Grades:

Enemy Drops
Enemies have 3 categories of rewards that scale based on their rank. The 3 types are:
 * Regular item drops
 * These rewards are essentially a certain number of rolls on an enemy's item drop probability table.
 * All players who participate in taking down the enemy are entitled to earn the maximum number of drops regardless of how much damage is contributed by the player
 * This also means players who attempted to deal damage but could not due to the enemy being defeated in the middle of their song are also eligible to receive item drops.
 * First attack bonus
 * Super Galactic medals given to the player who damages the enemy first.
 * Typically this reward is meant to be redeemed to the player who detects the enemy first, but in some cases players may choose to forfeit this bonus to assisting players.
 * MVP bonus
 * Super Galactic medals given to the assisting player that deals the most damage.
 * Because only assisting players can redeem this reward, the player who detects the enemy will be unable to earn this bonus even if they defeat the enemy by themselves.

The amount of rewards for each enemy rank and type are displayed below: