Super Galactic All-out LIVE Events

Super Galactic All-out LIVE Events are a cooperative "raid" type of event where players must engage and slay enemies that appear by playing songs. Unlike the other event formats, players are exposed to one another as the must work together to defeat epic enemies from the Macross universe. Super Galactic All-out LIVE events are a source of specialized 6★ plates and Valkyrie upgrading materials.

=How The Event Works= Super Galactic All-out LIVE events can be broken down into 3 phases: the lobby formation phase, the live phase, and the conclusion phase.

Lobby Formation
Prior to starting the event, players are given 3 choices. Players are presented 2 choices are between different characters from the Macross series the event is centered around. There is also a 3rd choice which is a blue button at the top right of the character selection that give an alternative option to join other players known by the player as friends or decorture mode fans. Players will be working together with others from the same lobby during the entirety of the event. Once a player makes a choice on which lobby to join they cannot leave from their assigned lobbies so players should be very careful on which lobby to join. Once players are in a lobby and the live phase has not started yet, players may interact with their lobby mates and prepare for the event once it officially starts. Players may still join a lobby once the event goes live, but they will miss out on some bonus resources to use during the event.

Automated lobbies
The easiest way to join a lobby is by simply choosing one of the characters. The player will then be randomly placed into a lobby with other players who have chosen the same character. The game will try to attempt to place you in the same room as your friends, but there is no guarantee.

Joining known lobbies
Players can join existing lobbies that contain a friend or a player that is marked as a fan by the player. For large player groups who want to work together or any player who is extremely disadvantaged due to time zone differences from Japan, this is the recommended method to joining a lobby. However, at least one player must commit to creating/joining a lobby themselves and serve as a beacon for other players to join with. Lobbies are also soft capped at a value between 90-100 players, so once that threshold has been reached, players can only join that lobby randomly and cannot join through their friends and fans of that lobby.

Live Phase
During the live phase players will use their fold radars to detect enemies. Players must play songs and deal make enough of an impact to make the enemy withdraw. The HP values of enemies that spawn will be based on whether the enemy is a regular or Bird Human and the player's Uta Grade. Higher Uta Grades will result with stronger enemies, but players will also be given more rewards. Players will defeat the enemies they have detected, but they will also receive notifications from other players to assist with their enemies as well. Players must also be quick because enemies will also withdraw after a certain amount of time has passed. Once the player(s) have routed the enemy, all the players involved will receive rewards. This will continue until the event ends.

Active Points
This event has its own exclusive resource used to play songs called active points, or AP for short. Energy cannot not be used to attack enemies in this event at all, but they are still needed for playing regular songs to find additional fold radars. Players may choose to use 1 or 3 AP to attack detected enemies. Using 1 AP will add an additional 5% support bonus that can be stacked with other players who help with 1 AP attacks. Using 3 AP will multiply the song bonus by 3 which essentially means the player's score on the song played will have 3 times the impact during damage calculation.

Macross Cannon
They player can also choose to fire their Macross Cannons at detected enemies if it is charged. The Macross Cannon is an extremely powerful tool that deals a large burst of damage instantly, but requires charging from playing songs against existing enemies, through the charge generator in the player's Decorture room, or through Captain's Medallions. The Macross Cannon's strength is determined by the 100 strongest plates in the player's possession after taking account for other bonuses. However, once the Macross Cannon has been fired, successive shots on the same enemy will use the next 100 strongest plates (101st to 200th strongest plates after bonuses) and so forth.

Enemies
Enemies come in two forms: regular event enemies and rare Bird Humans. Players will have 6 hours to take down regular enemies. However, Bird Humans will only remain detected for 1 hour and have much more HP than regular event enemies which means players must swiftly take them down. Taking down bird humans will always be worth the effort since they provide much more rewards than regular enemies. Bird Humans are also more likely to drop gears for upgrading Valkyries and Super Galactic medals, so players should take the opportunity to attack any Bird Human that they come upon. Upon detecting an enemy or playing a single song against them, players can choose to send requests to their lobby or random players for assistance.

Conclusion Phase
Once live phase is over, the event will come to a close as ranks will have been determined and the final event prizes are distributed. However, the lobby the player joined will still exist for a short duration. Players can use this opportunity to thank their lobby mates, make more friends/fans, and even network to make plans for the next All-out LIVE.

=Event Tips= This event type differs greatly from the others and excelling in All-out LIVE events will require a different mindset to come out with favorable results. Players who want to actively take part in the event should take into account the following topics.

Coordinated Lobbies
Joining a lobby with other players that want to participate in the event is the most important factor to a player's success in the event. Every player will run into some sort of resource issue whether that involves having too many radars and not enough time to expend them or not having any radars to detect enemies with but AP or cannon charges that need to be used. A coordinated lobby will help players mitigate these issues giving each other access to resources, impact damage, and rewards. Players who are not sure on where to find groups forming coordinated lobbies should try and search social media sources for players creating lobbies. If all else fails, you can also attempt to pull up the score ranking of any song, find the top scoring players, and become their fan in Decorture mode and gamble on them being active players during the event.

Macross Cannon Usage
The Macross Cannon typically charges at a rate of 7% per song when consuming 1 AP, but every 3rd song will have a bonus that doubles to 14%. Using 3 AP will always grant 14% cannon charge. Other players who are assisting you on enemies you have detected will also grant an extra 1% for each ally who participates. Using large active ethers or gems to refill AP will automatically double the charging rate of the next song to 14%. The Macross Cannon's ability to deal large amounts of damage provides dynamic strategies for players and others who are in their lobby. Players should take into consideration of what the Macross Cannon can be used for:
 * Quickly churning through regular enemies and radars for those who are trying to detect Bird Humans. This comes with its own risks as players may find themselves running out of radars long before the event is over and will force them to depend on other players to provide them with enemies later on.
 * Sniping MVP bonuses. Players in coordinated lobbies should exercise some caution when using the Macross Cannon since dealing too much damage quickly can deny other lobby members the ability to participate and get rewards.
 * Quickly dispatching other player's enemies so they can churn through their supply of radars. This is especially useful for helping out less active players go through their radar supply while preserving your own.
 * Overkilling weak enemies. Players who are looking to tier can purposely waste their Macross Cannons on enemies that are already close to being dispatched. This will allow them to gain a large amount of event points without impacting the available pool of other enemies that need to be dispatched.

Damage Control
Players should have a general idea of how much damage they are capable of doing when playing songs or firing their Macross Cannons. Players who want to optimize their resource usage should make sure they are not using too much AP while players who are aiming to tier should use as much gems and potions available to play 3 AP songs and deal as much damage as possible including overkill. Overkilling enemies does not factor into MVP bonus calculation, but it does factor into the overall event rankings which is very useful for tiering players who want to deal as much damage as possible with the limited resource of radars that are available.

=In-depth Event Info=

Enemy Ranks
Enemy ranks are determined by the Uta Grade of the player that detects them. The following enemies ranks can be spawned at the following Uta Grades:

Enemy Drops
Enemies have 3 categories of rewards that scale based on their rank. The 3 types are:
 * Regular item drops
 * These rewards are essentially a certain number of rolls on an enemy's item drop probability table.
 * All players who participate in taking down the enemy are entitled to earn the maximum number of drops regardless of how much damage is contributed by the player
 * This also means players who attempted to deal damage but could not due to the enemy being defeated in the middle of their song are also eligible to receive item drops.
 * First attack bonus
 * Super Galactic medals given to the player who damages the enemy first.
 * Typically this reward is meant to be redeemed to the player who detects the enemy first, but in some cases players may choose to forfeit this bonus to assisting players.
 * MVP bonus
 * Super Galactic medals given to the assisting player that deals the most damage.
 * Because only assisting players can redeem this reward, the player who detects the enemy will be unable to earn this bonus even if they defeat the enemy by themselves.

The amount of rewards for each enemy rank and type are displayed below: